using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;

namespace Scurvy.Media.Pipeline
{
    public class VideoContent : List<Texture2DContent>, IDisposable
    {
        private double _frameRate;

        public double FrameRate
        {
            get { return _frameRate; }
            set { _frameRate = value; }
        }

        public VideoContent(int numberOfFrames, double frameRate)
            : base(numberOfFrames)
        {
            _frameRate = frameRate;
        }

        #region IDisposable Members

        public void Dispose()
        {
            this.Clear();
        }

        #endregion
    }
}
